Cygnus Heads to Space Station with Scientific Experiments, Radishes & a New Toilet

An Antares rocket lifts off with the Cygnus resupply ship on Oct. 2, 2020. (Credit: NASA)

WALLOPS ISLAND, Va. (NASA PR) — A Northrop Grumman Cygnus resupply spacecraft is on its way to the International Space Station with nearly 8,000 pounds of scientific investigations, technology demonstrations, commercial products, and other cargo after launching at 9:16 p.m. EDT Friday from NASA’s Wallops Flight Facility on Wallops Island, Virginia.

The spacecraft launched on an Antares rocket from the Virginia Mid-Atlantic Regional Spaceport’s Pad 0A at Wallops and is scheduled to arrive at the space station around 5:20 a.m. Monday, Oct. 5. Coverage of the spacecraft’s approach and arrival will begin at 3:45 a.m. on NASA Television and the agency’s website.

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Boeing Conducts First-Ever Astronaut Training in Virtual Reality Using Varjo Headsets

Photorealistic VR allows Starliner crew members to experience the most demanding and safety-critical scenarios in all phases of spaceflight

Helsinki, Finland, June 11, 2020 (Varjo PR) – Varjo, the leader in industrial-grade VR/XR headsets, today announced that its virtual reality headsets will be used by Boeing’s Starliner program to augment astronaut training, adding a new dimension to spaceflight preparations.

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Ready, Set, Go for COVID-conscious Astronaut Training

ESA astronaut Matthias Maurer trains Space Station robotic operations with ESA-developed virtual reality teaching system JIVE at the European Astronaut Centre (EAC) in Cologne, Germany. To ensure a COVID-19-conscious astronaut training, Matthias donned personal protective equipment. (Credit: ESA)

COLOGNE, Germany (ESA PR) — After nearly two months of confinement, it is not only school students who are progressively returning to class. ESA astronaut Matthias Maurer also returned to training at ESA’s European Astronaut Centre (EAC), starting with a slightly unusual robotics refresher.

At the end of April, Matthias donned personal protective equipment and maintained 2 m distance from instructors to participate in a training module that prepares astronauts to operate robotic devices like the Canadarm2 on the International Space Station.

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Better than Reality: NASA Scientists Tap Virtual Reality to Make a Scientific Discovery

Goddard engineer Tom Grubb manipulates a 3D simulation that animated the speed and direction of four million stars in the local Milky Way neighborhood. Goddard astronomer Marc Kuchner and researcher Susan Higashio used the virtual reality program, PointCloudsVR, designed by primary software developer Matthew Brandt, to obtain a new perspective on the stars’ motions. The simulation helped them classify star groupings. (Credits: NASA/Chris Gunn)

By Karl B. Hille
NASA’s Goddard Space Flight Center

GREENBELT, Md. — NASA scientists using virtual reality technology are redefining our understanding about how our galaxy works.

Using a customized, 3D virtual reality (VR) simulation that animated the speed and direction of 4 million stars in the local Milky Way neighborhood, astronomer Marc Kuchner and researcher Susan Higashio obtained a new perspective on the stars’ motions, improving our understanding of star groupings.

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JAXA Collaborating with Private Businesses on Innovative Projects

A meal aboard a future station on the moon. More than 50 companies, universities, research institutions, and other organizations are participating in the Space Food X project to resolve issues related to the production and supply of food, both on Earth and in outer space. (Credit: JAXA)

TOKYO (JAXA PR) — The aim of the Business Development and Industrial Relations Department is to make space business a major industry in Japan, and to have projects and technologies related to space become something that is commonly found in our everyday life. The department conducts various efforts that would lead to expanding our usage of space and to help promote the space industry.

One of such efforts is the research and development program that was launched in May 2018–the space innovation partnership called J-SPARC. Private businesses with ideas on space business join forces with JAXA in bringing together human resources and funds to collaborate on creating new concepts, from the time of the planning stage. This is an open innovation program based on a system of partnership, where necessary technological developments and verifications are conducted with the aim of giving birth to new business opportunities.

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Air Force Seeks Top Space Awareness Innovators with ‘VQ-Prize’ Competition

PETERSON AIR FORCE BASE, Colo. (USAF PR) — The U.S. Air Force and the Wright Brothers Institute are offering cash prizes for the creation of visualization tools, including Augmented Reality and Virtual Reality solutions, that will enhance DOD space operator understanding and awareness of satellites and other objects in Earth orbit in a competition that is set to run from October 29 through January 15, 2019.

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Mars Virtual Reality Software Wins NASA Award

Apollo 11 astronaut Buzz Aldrin, right, and Erisa Hines of NASA’s Jet Propulsion Laboratory in Pasadena, California, try out the Microsoft HoloLens mixed reality headset during a preview of “Destination: Mars” at Kennedy Space Center visitor complex in Florida. Based on OnSight, a tool created by JPL, “Destination: Mars” lets guests experience Mars with holographic versions of Aldrin and Hines as guides. (Credits: NASA/Charles Babir)

PASADENA, Calif. (NASA/JPL-Caltech PR) — A mixed-reality software that allows scientists and engineers to virtually walk on Mars recently received NASA’s 2018 Software of the Year Award.

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Mixed Reality Technology Helps NASA Astronauts Prepare for Starliner Returns from the Space Station

NASA’s Commercial Crew Program astronauts, wearing spacesuits and augmented reality headsets, rehearse returning to Earth from the International Space Station during recent testing at Boeing’s Extended Reality Laboratory in Philadelphia. The astronauts are seated upside down so they can practice releasing their seat harness and moving to the side hatch of the Starliner without assistance. (Credit: Boeing)

PHILADELPHIA (NASA PR) — NASA’s Commercial Crew Program astronauts training to fly test missions to and from the International Space Station are practicing returning to Earth from the microgravity laboratory.

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DACC & Virgin Galactic to Explore Virtual Reality

LAS CRUCES, NM (DACC PR) — This spring DACC students will take a space flight and learn aerospace fundamentals in a Virtual Reality (VR) environment.

Doña Ana Community College (DACC) and Aerospace innovators Virgin Galactic have announced an exciting collaborative education and outreach research project. The core idea will be to work and learn together, exploring the newest technologies and possible uses of VR in research, education, business, and career technical education.

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SpaceVR to Launch First Virtual Reality Satellite

Overview 1 satellite. (Credit: SpaceVR)
Overview 1 satellite. (Credit: SpaceVR)

SAN FRANCISCO, Calif., Aug. 08, 2016 (SpaceVR PR) — SpaceVR, a platform for creating cinematic, live, virtual space tourism, announced today that it has signed a launch agreement with NanoRacks LLC to send Overview 1, the world’s first virtual reality camera satellite, into space. Overview 1 will be delivered to the International Space Station aboard the SpaceX CRS-12 Mission. The satellite will then be deployed into Low Earth Orbit from the NanoRacks CubeSat Deployer (NRCSD).

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Entrepreneurial Lingo Lesson: The Pivot

twist_chubby1_disrupt copy
First in an irregular series on entrepreneurial buzz words

Come on let’s pivot again,
Like we did last quarter!
Yeaaah, let’s pivot again,
Like we did last year!

Do you remember when,
ROI was really hummin’,
Yeaaaah, let’s pivot again,
Pivotin’ time is here!

Heeee, and round and round til IPO we go!
Oh, baby, make those investors love us so!

Let’s pivot again,
Like we did last quarter!
Yeaaah, let’s pivot again,
Like we did last year!

There comes a time in the existence of many startups when there an urgent need to change direction. You set up the company to pursue a goal, but for one reason or several — a lack of a market, shortage of investment, regulatory hurdles, a flawed concept — you have to direct all that talent, technology and enthusiasm toward a new objective that will keep the company in operation.

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NASA Enters the Realm of Virtual Worlds with MMO Game

NASA Officially Announces Astronaut MMO, Working With Educators For Content
Virtual Worlds News

Today NASA has officially announced that it would sign an agreement for the proposed Astronaut: Moon, Mars, and Beyond.

“‘Astronaut: Moon, Mars, and Beyond’ was selected because the three companies involved had a really ideal combination of qualities we were looking for,” Daniel Laughlin of NASA’s Learning Technologies Project Office said in a statement.

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