SpaceVR to Launch First Virtual Reality Satellite

Overview 1 satellite. (Credit: SpaceVR)
Overview 1 satellite. (Credit: SpaceVR)

SAN FRANCISCO, Calif., Aug. 08, 2016 (SpaceVR PR) — SpaceVR, a platform for creating cinematic, live, virtual space tourism, announced today that it has signed a launch agreement with NanoRacks LLC to send Overview 1, the world’s first virtual reality camera satellite, into space. Overview 1 will be delivered to the International Space Station aboard the SpaceX CRS-12 Mission. The satellite will then be deployed into Low Earth Orbit from the NanoRacks CubeSat Deployer (NRCSD).

SpaceVR aims to give everyone the opportunity to experience the truly infinite, boundless Universe through virtual reality. Its debut satellite, Overview 1, will use 4K sensors to capture extremely high resolution, fully immersive, 360-degree video of every breathtaking moment that occurs on our home planet. The content will be viewable on any virtual reality device, ranging from smartphones to Oculus Rift to extreme resolution devices such as the StarVR.

“My dream, when I first had this idea at a hackathon 1.5 years ago, was to launch a VR satellite with NanoRacks. It seemed crazy and borderline unachievable. Now we have signed, paid, and are moving towards something exponentially more borderline unachievable,” said Ryan Holmes, the founder and CEO of SpaceVR. “This is the most important milestone to date for SpaceVR and we’re honored to share it with a group of pioneers that have been pushing what’s achievable since before we were born. Let’s launch cool sh*t into space!”

NanoRacks, a leading provider of commercial pathway solutions aboard the International Space Station, has been a partner, investor, and advisor of SpaceVR since its establishment in 2015.

“We are delighted that yet another innovative space company has chosen NanoRacks to realize their in-space dreams. SpaceVR promises to open a new era in connecting consumers worldwide to the beauty of outer space and we are ready to be part of that effort,” believes Jeffrey Manber, NanoRacks CEO.

Having raised a $1.25 million seed round in April, SpaceVR has used this new capital to: accelerate the development of the Overview 1 on-board software, begin the development of our content delivery and distribution channels, and invest in a world wide satellite dish ground station communication network.

For those companies interested in strategic partnerships with SpaceVR, please contact launch(at)spacevr(dot)co

About SpaceVR

Located in the heart of San Francisco’s emerging nano-satellite industry, SpaceVR is focused on creating cinematic, live, virtual space tourism. SpaceVR Founder and CEO Ryan Holmes was inspired by a phenomenon called the Overview Effect, which is the moment an astronaut realizes their place in an infinite universe by direct observation. Leading to reprioritization of protecting the earth and working together on a global scale, SpaceVR’s will launch state of the art virtual reality camera satellites into space to capture this experience and distribute it throughout the world for entertainment and education. For more information, please visit: http://www.spacevr.co/

About NanoRacks, LLC

NanoRacks LLC was formed in 2009 to provide commercial hardware and services for the U.S. National Laboratory onboard the International Space Station via a Space Act Agreement with NASA. NanoRacks’ main office is in Houston, Texas, right alongside the NASA Johnson Space Center. The Business Development office is in Washington, DC. Additional offices are located in Silicon Valley, California and Leiden, Netherlands.

In July 2015, NanoRacks signed a teaming agreement with Blue Origin to offer integration services on their New Shepard space vehicle. The Company has grown into the Operating System for Space Utilization by having the tools, the hardware and the services to allow other companies, organizations and governments to realize their own space plans.

As of March 2016, over 350 payloads have been launched to the International Space Station via NanoRacks services, and our customer base includes the European Space Agency (ESA) the German Space Agency (DLR,) the American space agency (NASA,) US Government Agencies, Planet Labs, Urthecast, Space Florida, NCESSE, Virgin Galactic, pharmaceutical drug companies, and organizations in Vietnam, UK, Romania and Israel.

  • JamesG

    Someone really gave him one and a quarter million dollars for that?

  • Panice

    Oh ye of little faith … and even less understanding of people. Watching the Earth from space can be hypnotic. I’ve heard that astronauts never get tired of it. People will log on and stare for hours. That is what some astute people call a market. Just watch!

  • JamesG

    You aren’t watching the Earth from space. You are looking at your computer monitor, or at best a set of high resolution VR goggles. Its not the same. There are already games and simulators that produce as high fidelity an image of LEO (actual “Space VR”) as you are going to get from a nanosat’s imagery down-link. At least with NASA TV’s ISS video its usually showing the station and crew doing stuff.

    People aren’t going to pay for it either. At most people will log in to play, “Guess what landmass that is” and then flitter away to the next distraction. How do you monetize it? Ads that float by your POV in orbit?

    I find it lame that all the promises of space tourism and private manned space flight in general has winnowed down to an orbital webcam.

  • duheagle

    I didn’t foresee that a great many people, including what seems to be approximately every American under 40, would soon be stumbling through life fixated on the teensy screens of their cell phones – something that still makes no damned sense to me whatsoever. Give my obviously defective judgement on that matter, I’ve gotten a bit more humble about predicting what people will respond to in terms of delivered content. This “orbital webcam” isn’t going to cost very much to put on station so it could easily make back its costs and turn a tidy profit just on curiosity looky-loos. I won’t be one of them, but there is no shortage of cell phone zombies whom I’m certain will step up to take what would otherwise have been my place.

  • John_The_Duke_Wayne

    http://eol.jsc.nasa.gov/HDEV/

    And that one isn’t usually even that great of a camera, I always come and watch this from time to time just because it’s cool

  • JamesG

    Or not. You are probably its ideal target market (since you are here on this blog). The vast majority of the internet content consumer base? Not so much. They are busy chasing pokemons and uploading naked pictures of themselves.

    I’m not asking any harder questions that VCs are going to ask and this guy had better have good answers.